Andrew Guerrero
Andrew Guerrero
Artist
Cebu City, Philippines

About

Proficient in industry standard methods of design generation. Specialised draftsmanship in digital painting/drawing e.g. color and light,l design sketching or iterations, final render polishing, etc. Established my own process of integrating 3D approaches to design workflow e.g. material creation, 3d modeling, and lighting & rendering.

Well aware of art production pipeline. I work well with my leads/art directors and great in working with colleague artist. I'm proactive in contributing on what would make a team efficient and morale healthy.

My overall value is coming from my experience in being exposed to different levels of company stakeholders making me more empathetic, respective to their roles priorities and concerns. And my experience in both entertainment and marketing industry makes me have a broader understanding of the creative industry as a whole, providing more valuable service and contribute to organizations' and/or team's goals.

Skills

Concept ArtEnvironment Design3D ModelingProp DesignPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Environment Concept Artist at System Studios
    Cebu, PH
    March 2022 - February 2023

    Designed environment sketches, color variations, and digital painterly illustrations for games.

  • 3D Team Lead/ QA/ Project Manager at RipeConcepts
    Cebu, PH
    September 2018 - May 2022

    - Organized production, planned deliverables, and ensured quality assurance for 3D projects.

    - Managed production planning and implementation for 3D deliverables.

    - Planned 3D resource capacity, scheduled deliveries, and maintained stakeholder communication.

    - Oversaw capacity planning, delivery scheduling, stakeholder touchpoints, and mentored leads.

  • General Concept Artist at Kowi Games
    Brussel, BE
    August 2017 - October 2018

    Created character, environment, and prop designs for undisclosed IPs.

  • 3D Visualizer at Tomorrow's Creations
    Cebu, PH
    February 2017 - July 2017

    Designed interior/exterior 3D scenes and modeled furniture to showcase designer products.

  • Prop Concept Artist at Playcorp Studios
    Sydney, AU
    February 2016 - June 2017

    Conceptualized 3D props and produced model sheets for the game "The Cosmos is Mine [Now, Beyond Contact]."

  • Illustrator at Krutherford Inc.
    Cebu, PH
    May 2015 - October 2016

    Created 3D renders for retail products and colorful illustrations for children's storybooks

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