Proficient in industry standard methods of design generation. Specialised draftsmanship in digital painting/drawing e.g. color and light,l design sketching or iterations, final render polishing, etc. Established my own process of integrating 3D approaches to design workflow e.g. material creation, 3d modeling, and lighting & rendering.
Well aware of art production pipeline. I work well with my leads/art directors and great in working with colleague artist. I'm proactive in contributing on what would make a team efficient and morale healthy.
My overall value is coming from my experience in being exposed to different levels of company stakeholders making me more empathetic, respective to their roles priorities and concerns. And my experience in both entertainment and marketing industry makes me have a broader understanding of the creative industry as a whole, providing more valuable service and contribute to organizations' and/or team's goals.
Designed environment sketches, color variations, and digital painterly illustrations for games.
- Organized production, planned deliverables, and ensured quality assurance for 3D projects.
- Managed production planning and implementation for 3D deliverables.
- Planned 3D resource capacity, scheduled deliveries, and maintained stakeholder communication.
- Oversaw capacity planning, delivery scheduling, stakeholder touchpoints, and mentored leads.
Created character, environment, and prop designs for undisclosed IPs.
Designed interior/exterior 3D scenes and modeled furniture to showcase designer products.
Conceptualized 3D props and produced model sheets for the game "The Cosmos is Mine [Now, Beyond Contact]."
Created 3D renders for retail products and colorful illustrations for children's storybooks